Tesseract Engine Documentation

ObjectLibrary.PostDraw_HUD Method 

Let each GameObject draw it's own Sprites

public void PostDraw_HUD(
   Int32 currentPlayerIndex,
   SpriteBatch spriteBatch
);

Parameters

currentPlayerIndex
Current player's index
spriteBatch
SpriteBatch used to draw

See Also

ObjectLibrary Class | DarkWynter.Engine.ObjectLib Namespace