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Constructor |
![]() | The object's current acceleration |
![]() | Used to calculate bonding factor to other game objects |
![]() | Bounding volume of this mass |
![]() | Used to calculate bonding factor to like objects |
![]() | Have we completed all collisions on this mass |
![]() | Coefficient Of Restitution for this object |
![]() | The objects center location |
![]() | Stores current rotation information |
![]() | Does the object need to be recycled |
![]() | Dynamic Friction Coefficient of this object |
![]() | Initial Fire energy given to player |
![]() | Amount of damage to be applied when this mass falls/hits the terrain |
![]() | Pointer from this mass back up to the game object associated with it |
![]() | Temperature change check |
![]() | Motion check |
![]() | Used for falling damage calculations |
![]() | Needed for updating the lookup map |
![]() | Kilos |
![]() | Motion type of this object |
![]() | Straight ahead - normalized |
![]() | Number of times this object has collided with something |
![]() | Object height above the terrain. Based on model properties |
![]() | Tells us what type of an object his is |
![]() | Straight to the right - normalized |
![]() | Model Scale Factor |
![]() | Orientation of the Sensor |
![]() | Temperature (Celcius) at which a particle changes state |
![]() | Static Friction Coefficient of this object |
![]() | Used to sum the forces on a GameObject during Update |
![]() | Straight up - normalized |
![]() | Un-Normalized Vector in the direction of object movement |
![]() | Add an external force to be applied to the mass |
![]() | Add force caused due to friction |
![]() | Add/Remove energy to the mass |
![]() | Reset mass to initial state |
![]() | Boundary checking |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Force applied when the player hits something |
![]() | Move the player based on the controller inputs |
![]() | Rotate the coordinate system |
![]() | Set this mass's position vectors |
![]() | Returns a String that represents the current Object. |
![]() | Update the mass's position |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Mass Class | DarkWynter.Engine.Physics Namespace