Tesseract Engine Documentation

Bullet Fields

The fields of the Bullet class are listed below. For a complete list of Bullet class members, see the Bullet Members topic.

Public Instance Fields

_destination (inherited from GameObject) 
animator (inherited from GameObject) Model animator
bulletType Particle-type Enumeration
collisionMultiplier (inherited from GameObject) Defines the scale of damage or health an object bestows.
collisionWithPlayerResponse (inherited from GameObject) Defines what kind of collision response this GameObject should have.
combinedNormalForce (inherited from GameObject) Used in collision; combined velocity and totalForce normal calculation.
combinedTangentialForce (inherited from GameObject) Used in collision; combined velocity and totalForce tangential calculation.
controllerIndex (inherited from GameObject) Index to the game controller associated with this object
currentAnimation (inherited from GameObject) Animation currently running
destinationReached (inherited from GameObject) 
die (inherited from GameObject) Die animation
dissipationTimer Timer used to identify when to recycle the object
gravityNormalComponent (inherited from GameObject) Used in collision; gravity normal calculation.
gravityTangentialComponent (inherited from GameObject) Used in collision; tangential gravity-force calculation.
hasCollided A counter for the number of collisions that have occured
hasCollidedTimer Stopwatch for recycling the object after it has collided
heightDifference (inherited from GameObject) Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain.
hurtOwner Boolean check to see if the player was hit by their own bullet
idle (inherited from GameObject) Idle animation
jump (inherited from GameObject) 3D Cue used with jump sound.
localTerrainHeight (inherited from GameObject) Terrain height at object's x/z location.
modelAnimated (inherited from GameObject) Game Object animated or not
normalComponent (inherited from GameObject) Normal component of force calculations.
ownerID ID of the player who fired this bullet
staticObjectValues (inherited from GameObject) Used to pass static instance data to shader (for static objects)
surfaceNormal (inherited from GameObject) Used in collision; surface normal calculation.
tangentialComponent (inherited from GameObject) Tangential component of force calculations.
totalForceNormalComponent (inherited from GameObject) Used in collision; normal totalForce calculation.
totalForceTangentialComponent (inherited from GameObject) Used in collision; tangential totalForce calculation.
velocityNormalComponent (inherited from GameObject) Used in collision; normal velocity-force calculation.
velocityTangentialComponent (inherited from GameObject) Used in collision; tangential velocity-force calculation.
walk (inherited from GameObject) Walk animation

See Also

Bullet Class | DarkWynter.Game.GameObjects Namespace