Tesseract Engine Documentation

ThoughtsAI Fields

The fields of the ThoughtsAI class are listed below. For a complete list of ThoughtsAI class members, see the ThoughtsAI Members topic.

Public Instance Fields

_destination (inherited from GameObject) 
_spawnPosition (inherited from Player) Respawn position
animator (inherited from GameObject) Model animator
attackMagnitude (inherited from Player) Mass value of attack
collisionMultiplier (inherited from GameObject) Defines the scale of damage or health an object bestows.
collisionWithPlayerResponse (inherited from GameObject) Defines what kind of collision response this GameObject should have.
combinedNormalForce (inherited from GameObject) Used in collision; combined velocity and totalForce normal calculation.
combinedTangentialForce (inherited from GameObject) Used in collision; combined velocity and totalForce tangential calculation.
controllerIndex (inherited from GameObject) Index to the game controller associated with this object
controlsInverted (inherited from Player) Invert controller
currentAnimation (inherited from GameObject) Animation currently running
destinationReached (inherited from GameObject) 
die (inherited from GameObject) Die animation
drawShield (inherited from Player) Draw object to use for drawing the shield
fpvEnabled (inherited from Player) First person view enabled/disabled
gravityNormalComponent (inherited from GameObject) Used in collision; gravity normal calculation.
gravityTangentialComponent (inherited from GameObject) Used in collision; tangential gravity-force calculation.
health (inherited from Player) Player health
heightDifference (inherited from GameObject) Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain.
holdingObject (inherited from Player) GameObject the player is holding, if it has picked one up
idle (inherited from GameObject) Idle animation
jump (inherited from GameObject) 3D Cue used with jump sound.
killedBy (inherited from Player) ID of player who killed this player
kills (inherited from Player) Kill count
localTerrainHeight (inherited from GameObject) Terrain height at object's x/z location.
lookAtPoint (inherited from Player) Target point
manna (inherited from Player) Player manna
modelAnimated (inherited from GameObject) Game Object animated or not
normalComponent (inherited from GameObject) Normal component of force calculations.
numberOfKeysFound (inherited from Player) Number of keys collected
playerIndex (inherited from Player) Player ID
respawnTimer (inherited from Player) Timer before the player is respawned
staticObjectValues (inherited from GameObject) Used to pass static instance data to shader (for static objects)
stopRumble (inherited from Player) Stop rumble on the controller
surfaceNormal (inherited from GameObject) Used in collision; surface normal calculation.
tangentialComponent (inherited from GameObject) Tangential component of force calculations.
targetObject (inherited from Player) Type of the targeted object
terrainModEnabled (inherited from Player) Player using terrainMod
terrainModTarget (inherited from Player) Terrain Mod target location
terrainTime (inherited from Player) Time to do the terrain modifications
totalForceNormalComponent (inherited from GameObject) Used in collision; normal totalForce calculation.
totalForceTangentialComponent (inherited from GameObject) Used in collision; tangential totalForce calculation.
velocityNormalComponent (inherited from GameObject) Used in collision; normal velocity-force calculation.
velocityTangentialComponent (inherited from GameObject) Used in collision; tangential velocity-force calculation.
walk (inherited from GameObject) Walk animation
whereAreYou 

Protected Instance Fields

attackAmount (inherited from Player) Attack amount +ve = player is attacking, -ve = player is defending and 0 = doing nothing
attackTemperature (inherited from Player) Thermal value of attack
damageIndicator (inherited from Player) Indicates if Human was hurt
hitWhere (inherited from Player) List of where the player has been hit
keyIndicator (inherited from Player) Indicates if Human picked up a key
killInfo (inherited from Player) Index of killing player
killingParticle (inherited from Player) Particle which killed the player
lastModeSelected (inherited from Player) Last Attack mode selected
mannaIndicator (inherited from Player) Indicates if Human gained/lost manna

See Also

ThoughtsAI Class | DarkWynter.Game.GameObjects Namespace