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GpuProcessor constructor sets up Quad and Quad of Points mechanics. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Executes a shader pass on a List of GpuVariables. Each GpuVariable has enough information to tell the processor how to execute it. Variables are processed in the order in which they occur in the list. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
GpuProcessor Class | DarkWynter.Stream.PhysicsGpu Namespace