Tesseract Engine Documentation

ShaderParameters.UpdateFX Fields

The fields of the ShaderParameters.UpdateFX structure are listed below. For a complete list of ShaderParameters.UpdateFX structure members, see the ShaderParameters.UpdateFX Members topic.

Public Static Fields

Acceleration - Acceleration -
cpScaleMinY Minimum Y value in current position
cpScaleRangeY Y range in current position
CurrentPosition - Position -
dt Time elapsed between frames
Dummy - Dummy -
effect Update effects file (HLSL)
gpuObjectScale Scale used on GPU objects
gravity Amount of Gravity on current level
IndexedPass Index value of the current Indexed Pass
invSpatMapHeight Inverse of the Spatial Map height
invSpatMapWidth Inverse of the Spatial Map Width
LastPosition - LastPosition -
LocationMap - LocationMap -
mass Object 1's mass value
Mass - Mass -
mass1CurrentPosition Object 1's current positiong
mass1Velocity Object 1's velocity
normalComponent Normal component for collision calculations
normalForce Normal force after collision
playerPosition Current player's position
Radius - Radius -
Rotation - Rotation -
Scale - Scale -
scaleMinY Minimum Y value for terrain
scaleRangeY Y range for terrain
TerrainHeightMap - TerrainHeightMap -
TerrainNormalMap - TerrainNormalMap -
TotalForce - TotalForce -
Velocity - Velocity -
ViewProj ViewProjection Matrix
WindMap - WindMap -
World World Matrix
WorldInverseTranspose Inverse Transpose of the World matrix

See Also

ShaderParameters.UpdateFX Structure | DarkWynter.Stream Namespace