The fields of the ShaderParameters.UpdateFX structure are listed below. For a complete list of ShaderParameters.UpdateFX structure members, see the ShaderParameters.UpdateFX Members topic.
![]() Acceleration | - Acceleration - |
![]() cpScaleMinY | Minimum Y value in current position |
![]() cpScaleRangeY | Y range in current position |
![]() CurrentPosition | - Position - |
![]() dt | Time elapsed between frames |
![]() Dummy | - Dummy - |
![]() effect | Update effects file (HLSL) |
![]() gpuObjectScale | Scale used on GPU objects |
![]() gravity | Amount of Gravity on current level |
![]() IndexedPass | Index value of the current Indexed Pass |
![]() invSpatMapHeight | Inverse of the Spatial Map height |
![]() invSpatMapWidth | Inverse of the Spatial Map Width |
![]() LastPosition | - LastPosition - |
![]() LocationMap | - LocationMap - |
![]() mass | Object 1's mass value |
![]() Mass | - Mass - |
![]() mass1CurrentPosition | Object 1's current positiong |
![]() mass1Velocity | Object 1's velocity |
![]() normalComponent | Normal component for collision calculations |
![]() normalForce | Normal force after collision |
![]() playerPosition | Current player's position |
![]() Radius | - Radius - |
![]() Rotation | - Rotation - |
![]() Scale | - Scale - |
![]() scaleMinY | Minimum Y value for terrain |
![]() scaleRangeY | Y range for terrain |
![]() TerrainHeightMap | - TerrainHeightMap - |
![]() TerrainNormalMap | - TerrainNormalMap - |
![]() TotalForce | - TotalForce - |
![]() Velocity | - Velocity - |
![]() ViewProj | ViewProjection Matrix |
![]() WindMap | - WindMap - |
![]() World | World Matrix |
![]() WorldInverseTranspose | Inverse Transpose of the World matrix |
ShaderParameters.UpdateFX Structure | DarkWynter.Stream Namespace