Our game is based around the concept of modifying the normally
static game components in real time. This gives us a natural in-game
world editor. A special edit mode allows the player to create maps
without the animated physics that goes along with real time game play
(R-WE-1). In editing mode, the user can modify the terrain as usual.
Base elements such as earth, fire, and ice can be "shot"
onto the map (R-WE-2).
Also, a variety of objects like trees,
bushes, and simple buildings can be "shot" onto the map
using the normal in-game shooting technique (R-WE-3).
After a user has gotten the world set up, we allow the user to preview the results (R-WE-4) and then export the world to file (R-WE-5). We highly encourage the distribution of the most creative worlds to other players across the Internet.