World Editing

Overview

Our game is based around the concept of modifying the normally static game components in real time. This gives us a natural in-game world editor. A special edit mode allows the player to create maps without the animated physics that goes along with real time game play (R-WE-1). In editing mode, the user can modify the terrain as usual.  Base elements such as earth, fire, and ice can be "shot" onto the map (R-WE-2).
Also, a variety of objects like trees, bushes, and simple buildings can be "shot" onto the map using the normal in-game shooting technique (R-WE-3). 

After a user has gotten the world set up, we allow the user to preview the results (R-WE-4) and then export the world to file (R-WE-5). We highly encourage the distribution of the most creative worlds to other players across the Internet.

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