Methods of GameObject follow the GameFlow pattern to ensure quick and efficient loading and unloading procedures. Additional properties are included in GameObject and are used by Renderer and Update to manipulate the GameObject. Each object specifies its draw and update procedures internally and is passed to Physics for in game motion and rotation.
For a list of all members of this type, see GameObject Members.
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Assembly: DWEngine (in DWEngine.dll)