The methods of the PropList class are listed below. For a complete list of PropList class members, see the PropList Members topic.
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![]() | Manages drawing all the props in this list. |
![]() | Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame. |
![]() | Draws the model for ai vision |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
![]() | Gets the Type of the current instance. |
![]() | Loads a prop for each xml defined color in the xml defined LocationMap image. |
![]() | Load object data from Xml. |
![]() | Load model data from XML |
![]() | Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false. |
![]() | Prepare to fire the particle |
![]() | Method called when the rotation buttons have been pressed |
![]() | Runs the appropriate animation on the model |
![]() | Default behavior applies force based physics for rebound. Override to supplement or replace behavior. |
![]() | Returns a String that represents the current Object. |
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![]() | Method called when the motion buttons have been pressed |
![]() | Updates this list of props. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
PropList Class | DarkWynter.Engine.ObjectLib Namespace