The fields of the Statics_Engine.LevelSettings structure are listed below. For a complete list of Statics_Engine.LevelSettings structure members, see the Statics_Engine.LevelSettings Members topic.
![]() bombCounter | |
![]() fogColor | Color of fog |
![]() fogDensity | Density of fog (disabled) |
![]() fogEnd | Fog end distance (ie, no change beyond this) |
![]() fogStart | Fog start distance |
![]() gameTimer | In-game elapsed time display |
![]() LIGHT_MOVE_SPEED1 | Speed of motion of light source 1 |
![]() LIGHT_MOVE_SPEED2 | Speed of motion of light source 2 |
![]() lightAmbient1 | Ambient component of light source 1 |
![]() lightAmbient2 | Ambient component of light source 2 |
![]() lightDiffuse1 | Diffused component of light source 1 |
![]() lightDiffuse2 | Diffused component of light source 2 |
![]() lightDistance1 | Distance of light source 1 from the center of it's rotation |
![]() lightDistance2 | Distance of light source 2 from the center of it's rotation |
![]() lightMoveAngle1 | Angle of rotation of light source 1 |
![]() lightMoveAngle2 | Angle of rotation of light source 2 |
![]() lightPosition1 | Position of light source 1 |
![]() lightPosition2 | Position of light source 2 |
![]() lightSpecular1 | Specular component of light source 1 |
![]() lightSpecular2 | Specular component of light source 2 |
![]() MAX_NUMBER_OF_BOTS | Maximum number of AI players |
![]() numberOfHumans | Number of human players |
![]() TERRAIN_FRICTION | Amount of friction force from the terrain |
![]() ViewportSize | |
![]() zMaxDepth | Maximum depth for shadow mapping |
Statics_Engine.LevelSettings Structure | DarkWynter.Engine.Globals Namespace