![]() levelName | |
![]() levelXmlNode | All nodes contained in the currently loaded level xml file |
![]() terrainModWidth | |
![]() vertMapToLocMapRelate |
ObjectLibrary Constructor
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CONSTRUCTOR: |
billboards | Billboards requested by GameObjects |
bots | A list of opponent AI Players |
gameEvents | 3D Visualization of Game Events Mostly for debugging... |
gameObjectList | User Supplied GameObjects |
gpuObjectLists | Gpu-based Props Loaded from XML |
humans | A list of all Human Players |
propLists | Cpu-based Props Loaded from XML |
terrain | Terrain object. |
Attack_Bullet | Player uses Attack Method to shoot Bullet-like objects onto the board |
Attack_GpuParticle | Player uses Attack Method to shoot gpu-based objects onto the board |
Attack_Grenade | Player uses Attack Method to shoot Grenade-like objects onto the board |
Draw | Draw and Postdrawing |
Draw_Billboards | Pass a Billboard List to GameObjects so they can add GameObject-relative Billboards. This does not effect the Prop Billboards. |
DrawAIVision | Draw AI vision |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetGameObject | |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
LoadLevel | Load the Terrain and Skysphere for the Terrain Demo |
PostDraw_HUD | Let each GameObject draw it's own Sprites |
RemoveGameObject | Remove a Game Object from our list of gameobjects |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml | Save the Level. |
Update | Call all GameObject Updates to handle gravity and motion |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
ObjectLibrary Class | DarkWynter.Engine.ObjectLib Namespace