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![]() ![]() | All nodes contained in the currently loaded level xml file |
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CONSTRUCTOR: |
![]() | Billboards requested by GameObjects |
![]() | A list of opponent AI Players |
![]() | 3D Visualization of Game Events Mostly for debugging... |
![]() | User Supplied GameObjects |
![]() | Gpu-based Props Loaded from XML |
![]() | A list of all Human Players |
![]() | Cpu-based Props Loaded from XML |
![]() | Terrain object. |
![]() | Player uses Attack Method to shoot Bullet-like objects onto the board |
![]() | Player uses Attack Method to shoot gpu-based objects onto the board |
![]() | Player uses Attack Method to shoot Grenade-like objects onto the board |
![]() | Draw and Postdrawing |
![]() | Pass a Billboard List to GameObjects so they can add GameObject-relative Billboards. This does not effect the Prop Billboards. |
![]() | Draw AI vision |
![]() | Determines whether the specified Object is equal to the current Object. |
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![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Load the Terrain and Skysphere for the Terrain Demo |
![]() | Let each GameObject draw it's own Sprites |
![]() | Remove a Game Object from our list of gameobjects |
![]() | Returns a String that represents the current Object. |
![]() | Save the Level. |
![]() | Call all GameObject Updates to handle gravity and motion |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
ObjectLibrary Class | DarkWynter.Engine.ObjectLib Namespace