The fields of the Mass class are listed below. For a complete list of Mass class members, see the Mass Members topic.
acceleration | The object's current acceleration |
adhesion | Used to calculate bonding factor to other game objects |
boundingVolume | Bounding volume of this mass |
cohesion | Used to calculate bonding factor to like objects |
collisionChecked | Have we completed all collisions on this mass |
COR | Coefficient Of Restitution for this object |
currentPosition | The objects center location |
currentRotation | Stores current rotation information |
deadObject | Does the object need to be recycled |
dynamicFrictionCoefficient | Dynamic Friction Coefficient of this object |
energy | Initial Fire energy given to player |
fallingDamageMultiplier | Amount of damage to be applied when this mass falls/hits the terrain |
gameObjectPointer | Pointer from this mass back up to the game object associated with it |
isChanging | Temperature change check |
isMoving | Motion check |
lastMaxHeight | Used for falling damage calculations |
lastPosition | Needed for updating the lookup map |
mass | Kilos |
movementType | Motion type of this object |
normalVector | Straight ahead - normalized |
numberOfCollision | Number of times this object has collided with something |
objectHeight | Object height above the terrain. Based on model properties |
objectType | Tells us what type of an object his is |
perpVector | Straight to the right - normalized |
scale | Model Scale Factor |
sensorDirection | Orientation of the Sensor |
stateChangeThreshold | Temperature (Celcius) at which a particle changes state |
staticFrictionCoefficient | Static Friction Coefficient of this object |
totalForce | Used to sum the forces on a GameObject during Update |
upVector | Straight up - normalized |
velocity | Un-Normalized Vector in the direction of object movement |
Mass Class | DarkWynter.Engine.Physics Namespace