Tesseract Engine Documentation

Mass Methods

The methods of the Mass class are listed below. For a complete list of Mass class members, see the Mass Members topic.

Public Instance Methods

AddForce Add an external force to be applied to the mass
AddFriction Add force caused due to friction
ChangeEnergy Add/Remove energy to the mass
ClearValues Reset mass to initial state
EnforceLevelBoundary Boundary checking
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
KickBack Force applied when the player hits something
MoveObject Move the player based on the controller inputs
Rotate Rotate the coordinate system
SetPosition Set this mass's position vectors
ToString (inherited from Object)Returns a String that represents the current Object.
Update Update the mass's position

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

Mass Class | DarkWynter.Engine.Physics Namespace