The methods of the GameObject class are listed below. For a complete list of GameObject class members, see the GameObject Members topic.
Draw | Draws a stand alone model with no instancing or triangle stripping. |
Draw_Billboards | Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame. |
DrawAIVision | Draws the model for ai vision |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Load | Load object data from Xml. |
Load_Instanced | Load object data from Xml. |
LoadModel | Load model data from XML |
ObjectCollisionResponse | Default behavior applies force based physics for rebound. Override to supplement behavior. Return true if collidedObject is absorbed or destroyed, else false. |
PrepAttack | Prepare to fire the particle |
Rotate | Method called when the rotation buttons have been pressed |
RunController | Runs the appropriate animation on the model |
TerrainCollisionResponse | Default behavior applies force based physics for rebound. Override to supplement or replace behavior. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml | |
Translate | Method called when the motion buttons have been pressed |
Update | Update this object |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameObject Class | DarkWynter.Engine.GameObjects Namespace