Tesseract Engine Documentation

ObjectLibrary Methods

The methods of the ObjectLibrary class are listed below. For a complete list of ObjectLibrary class members, see the ObjectLibrary Members topic.

Public Instance Methods

Attack_Bullet Player uses Attack Method to shoot Bullet-like objects onto the board
Attack_GpuParticle Player uses Attack Method to shoot gpu-based objects onto the board
Attack_Grenade Player uses Attack Method to shoot Grenade-like objects onto the board
Draw Draw and Postdrawing
Draw_Billboards Pass a Billboard List to GameObjects so they can add GameObject-relative Billboards. This does not effect the Prop Billboards.
DrawAIVision Draw AI vision
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetGameObject 
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object)Gets the Type of the current instance.
LoadLevel Load the Terrain and Skysphere for the Terrain Demo
PostDraw_HUD Let each GameObject draw it's own Sprites
RemoveGameObject Remove a Game Object from our list of gameobjects
ToString (inherited from Object)Returns a String that represents the current Object.
ToXml Save the Level.
Update Call all GameObject Updates to handle gravity and motion

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

ObjectLibrary Class | DarkWynter.Engine.ObjectLib Namespace