- Terrain modification, Gpu-physics
processing, and AI "true-vision" form the basis a next-gen prototyping architecture.
- Preconfigured Xml-based World-objects can be extended programmatically using class
and function overrides.
- Level editor includes post-shippable plugin support using .Net UserControl
dlls.
- Integrated .Net CodeDOM compiler allows configurable static access to engine
for use in-game or to teach CS.
- MenuSystem includes override support for menu backgrounds, navigation options,
and sprite animation.
- Controller supports override configurable keys and reactions.
- Content packaging makes deployment via network simple.
- MVC package design makes component redesign simpler.
- Written in C# and HLSL, including the Xna Vector Math and Content Loading
libraries.
|